With the release of Kung Fu Rabbit on PS Vita, we decided to sit down with Benjamic Cestac from Neko Entertainment to discuss all things Kung Fu Rabbit, the indie landscape and all things next gen.
Kung Fu Rabbit was originally a mobile game. What is the reason that you decided to port it to other platforms?
First, we loved the game made by Ctools, Cazap and Bulkypix and we wanted to release it on consoles to be enjoyed by even more people! But we also knew real controls would suit the game better and allow us to be more precise than only touch screen controls.
You have released Puddle and Kung Fu Rabbit on Wii U when not many other developers were releasing on the console. What has made the team so inspired to release on Wii U over other home consoles?
We maintain a good relationship with Nintendo, plus the Wii U is a fresh new console, so the catalogue of games is not big for the moment. For any game it is easier to exist on a smaller market. For an indie game, that can’t make advertising like bigger games, the main problem is to be seen by potential players. So Wii U seemed a good solution for a first console release.