Yooka-Laylee’s Biggest Issues Should Be Fixed For The Nintendo Switch Version

Playtonic Games has revealed that they’re working on some of the bigger issues that has plagued Yooka-Laylee.

Confirming that they’re still working hard on the Nintendo Switch version, they’ve revealed that they’re working on the camera most importantly, but they’re also looking to fix those annoying gibberish voices and cutscenes. They’ve confirmed that these fixes will be coming as an update to the PS4/XB1 versions but they should also implemented by the time the Nintendo Switch version is released.

You can find the full statement from Playtonic Games below:

That means stuff like the optional ability to skip dialogue faster, bypass cutscenes or reduce those pesky gibberish voices, which should please the speedrunners among us. We’ll also be adding a sprinkling of design polish throughout the adventure and by popular request, changes to how the camera operates (gif the image on this page a look).

Yooka-Laylee has been in the wild for two whole weeks and we’ve been positively overchuffed by the response from fans and backers around the world! We’ve very much enjoyed reading your feedback, lurking on your livestreams and absorbing your lovely comments, so thanks again for the support! It’s been emotional.

Thanks to you lot, some 20 developers remain off the streets, mostly fed and in a stronger position than ever to continue creating colourful, personality-plump adventures!

But first… we’ve got some spit ‘n’ polish to deploy.

In the days since launch – and as we work with speed towards the Nintendo Switch – the dev team has been frogmarched back down into the development mines to uncover our next big game update, which will add significant improvements and introduce some of the most requested features.

That means stuff like the optional ability to skip dialogue faster, bypass cutscenes or reduce those pesky gibberish voices, which should please the speedrunners among us. We’ll also be adding a sprinkling of design polish throughout the adventure and by popular request, changes to how the camera operates (gif the image on this page a look).

You can expect a more detailed breakdown of the game update in the coming weeks, as we continue to tinker around with the coding furnace. Until then, here’s a bit more of what we’ve been up to…