Unfortunately for indie game lovers and rogue-like fans alike, the highly anticipated Microsoft Windows/Xbox One exclusive from Capybara Games, Below has been indefinitely delayed. This announcement comes directly from the independent developer who apologises profusely to its’ fans, assuring them that the team worked their hardest to meet deadlines but has unfortunately, had to delay the ambitious project.

Read the full announcement from Capybara below: 

We told you BELOW would be out this summer. Our team worked hard to make that deadline a reality. But after a strong push, we’ve decided it isn’t ready.

We did a lot of soul searching. We knew we wanted to get it into your hands as soon as possible. We knew the game was there, and we’re super proud of it, but we also knew it needed more time to make sure it lives up to our studio’s standards, and the quality that you expect from our games. From the very beginning, BELOW has been our most ambitious undertaking, and we’re just not quite done excavating its depths, or polishing all of its facets.

Instead of giving you a new, loose release window, we will be going dark while we take the time that we need to complete BELOW without compromise. The next time you see a major BELOW update, that means our game has a firm release date, which we’ll share.

Making games is hard but rewarding work. Accepting, even after this long development, that the game needs more time is difficult, but it’s important that we are honest with ourselves as creators, and with you, the players.

We’re sorry we let you down with yet another delay. But in the end, we need to make certain that the hard work we’ve put into this game turns into something you’ll love, and to us that unfortunately means keeping BELOW in the oven a while longer, until it truly is ready.

Thanks for the continued support, and see you on the other side.

Below was first announced at this Microsoft’s E3 event in 2013 alongside this curious reveal trailer:

Good things come to those who wait and unfortunately, we’ll have to wait for at least a little longer before we can delve into Capybara Games’ Below but this said, we can rest assured that the delay serves a purpose. Capybara president and co-founder Nathan Vella is confident in the project, naming it the largest the studio has ever designed in terms of features, artwork, and development difficulty. With this is mind, it’s reasonable to expect the team behind Below to require a great deal of time to work out the kinks and we wish them the best of luck.