It’s getting closer to that time of the year where the new Call of Duty is released and I was lucky enough to get my hands on some play time. This years release promises a complete overhaul of the whole game with a new game engine, a campaign promised to rival that of Hollywood action blockbusters and a completely redone multiplayer.
We got an in-depth look into the new multiplayer and got some serious hands on time with some matches on a few of the new maps and new game modes. This year they’ve introduced “squads”, where you can customise up to ten soldiers and prestige each one, ten soldiers equals ten levels of prestige. In Ghosts you can fully customise your soldier, from the camo they wear to their patch, even choose whether they’re male or female, a first for the franchise. These squads can be used in all the new squad game modes.
After watching a few videos and a short presentation on the game, including a fly over of the an unreleased map titled “Stonehaven”, we got stuck into creating our soldier and load out. This year Infinity Ward took some ideas from Black Ops 2 with their new 8 point perk system, where you pick a selection of numbered perks adding up to 8 points, and the new weapon class titled the “marksmen rifle” a hybrid between a sniper and AR class.