Warning: This preview may contain minor spoilers. One of next year’s most anticipated titles so far for many gamers is without a doubt Rocksteady’s long-awaited Batman: Arkham Knight, which puts the franchise back into the hands of its original helmers for one final time, and the presentation I got to see at Gamescom definitely put my hype level over 9000! (I recorded no footage as WB Games/Rocksteady had pretty strict rules about pictures and video, which I of course chose to follow.)
We were shown a pretty hefty percentage of a story mission, which guessing by the dialogue and events doesn’t take place too far into the game. The demo was around 10 to 15 minutes long and showcased many of the new features Arkham Knight introduces into the franchise.The demo began with a cutscene which basically briefed us about the situation, and possibly set up some pretty critical in the game itself. The Arkham Knight seems to have his initial introduction in the opening cutscene, and his dialogue basically confirms that he’s working together with Batman’s rogue gallery hellbent on ending him once and forever. His initial reveal is quite intense, and his look resembles a highly militarized version of Batman, with a bit of Iron Man thrown into the mix. His design along with the voice performance created quite an intimidating image, and without a doubt his introduction will get players interested in his characters right from the start. The Scarecrow is also re-introduced in voice only in this particular sequence.
One of the first new features of the game was the Bat-Scanner, which utilizes the Batarang with an environmental scanner that can locate objectives and characters. The player uses the gadget to find the hostages he is required to save, and is given waypoints their locations after using the scanner. The presenter did not explicitly mention whether the scanner can locate enemies, though I expect its uses will be context-based during story missions.