It’s been a while since we last practiced our shooting skills in the world of Gears of War, but after 3 years since the release of Gears of War: Judgement the franchise returns as The Coalition makes their debut with their first complete installment in the franchise. The game was being demoed on Windows 10 at 4K resolution which looked absolutely insane. Microsoft and The Coalition gave us the opportunity to test out a slice of the campaign at Microsoft’s press event.
But is Gears of War 4 the same old Gears? Or is it something new? The answer actually lies somewhere in the middle, as The Coalition has clearly left their mark on the franchise various reason. Gameplay-wise it’s quite familiar to what returning players have come to expect from the franchise, though that is in no way a negative remark in this case. I pretty much knew the ins and outs of general traversal and combat beforehand, but once you pass a few combat scenarios one of the biggest differences in gameplay design becomes quite clear.
Combat encounters, in general, seemed a lot more varied in nature, even though we only got a short 20-minute taster of the game’s contents. I was met with traditional Gears-like encounters with the AI remaining in cover and helping out their allies, but at one point I was met with a World War-Z like onslaught that really played well onto the game’s more dark and horror-like nature, which is where we head into the biggest difference that sets the game aside from its predecessors, which is the rather ‘different’ tone that the game has set.