[gameinfo title=”Game Info” game_name=”Payday 2″ developers=”Overkill Software” publishers=”505 Games” platforms=”PS3/360/PC” genres=”” release_date=”Out Now” version_played=”360″]
Payday 2 is the sequel to Payday: The Heist brought to you by Overkill Software. It’s a first person shooter set around 4 different bank robbers, and how each robbery goes down is up to you. Personally, I find the best way to explain Payday 2 is by comparing it to Left 4 Dead but with banks. Four bank robbers coming together to rob banks, art museums, jewellery stores and mansions, all with the hopes of getting in and out without alerting the police.
Payday 2 has a nice look about it, everything is smooth and vibrant. Each map has a distinct feel to it, but will never play the same each go through. Every play through will be different thanks to randomly generated guard patrols and camera positions. Stalking through an art gallery is completely different to a smash and grab style jewel heist. There are small glitches like player model clipping, but that’s an easily fixed problem. There’s even a rumoured years worth of DLC and free content to come with the first called “Armored Transport” being free to those who preordered it.
But the best thing about the presentation of the game is their choice of music. Depending on how you’re going through your heist, the music plays accordingly. The longer you stay in the clear the music will be subtle and almost non-existent, but as soon as the action steps up the music quickens. Bass drops blast with every incoming assault and you’re returning fire with this hard hitting techno music that fuels your desire for money.