[gameinfo title=”Game Info” game_name=”Brothers: A Tale Of Two Sons” developers=”Starbreeze Studios” publishers=”505 Games” platforms=”360″ genres=”” release_date=”Out Now” version_played=”360″]
The most remarkable part of Brothers is how it manages to tell an emotionally driven story without using a single word of the English language. Much like 2012’s Sony Exclusive Journey, the game doesn’t use dialogue to move the plot forward, relying on the character’s interactions with each other and the world and leaves the player to interpret it how they may. It worked in Journey, and it works just as successfully in Brothers.
Brothers tells the story of two brothers who set upon a remarkable quest to save their dying father, by finding the ‘Water of Life’. The story doesn’t flinch away from some dark themes and pulls some heavy punches. Suffice to say, if you have a brother in real life you will be bawling at some points during the 3 hour experience. Brothers’ story is strong enough to warrant it’s price point, and it’s a huge boon to this generation’s last steps into the next. It’s very rare for a game to emotionally connect so strongly with such simplicity. Simply put, Brothers is this year’s Journey, and Xbox’s Journey.