[gameinfo title=”Game Info” game_name=”Killer Is Dead” developers=”Grasshopper Interactive” publishers=”Deep Silver” platforms=”PS3/360″ genres=”” release_date=”Out Now” version_played=”360″]
Suda 51 is someone I have a lot of respect for, he isn’t afraid to push the barrier of what’s acceptable and mix it in with utter absurdity, while some how managing to make it fun. While I didn’t play much of Killer 7, Lollipop Chainsaw and Shadows Of The Damned are two of my favourite games and the gameplay trailers of killer is dead seemed to show it as a character action game along the lines of Bayonetta, and Devil May Cry. So I’m gonna say I was really excited for Killer Is Dead. So how do I feel now? Well, it’s certainly a game from the insane mind of Suda 51.
Killer Is Dead’s story is neigh on nonsensical, but I’ll attempt to explain what the hell is going on. You play as Mondo Zappa, an executioner by trade. After promptly killing your predecessor you find out that you work for an organisation that take requests for “special” help, which usually revolve around some sort of supernatural phenomenon involving creatures called “Wires” which come from the dark side of the moon. The agency helps gives you context why jumping from level to level seems to have no overarching story.