AUTHOR’S NOTE: Fire Emblem Fates wasn’t reviewed as separate entries due to the fact that the base gameplay remains the same, only the narrative changes depending on the path chosen.
Released to massive acclaim from both Nintendo fans and critics alike, 2013’s Fire Emblem: Awakening was a great success for both the 3DS and the franchise itself, providing a rebirth for a series on the decline in Japan and cementing the IP amongst Nintendo’s greatest. It also allowed the Western world to truly get a feel for the series, marketed more heavily than previous translations. And now, Intelligent Systems is back at it again with Fire Emblem Fates, promising to be bigger and better than before. With three separate paths to follow that change the story and characters within, Fates takes everything that made Awakening fantastic, and builds on it in so many ways.
The kingdoms of Hoshido and Nohr have been at war for countless years; forged from bloodlines of ancient dragons existing in that world. You are the avatar, a Hoshidan royal stolen away by the Nohrians as a child and raised with them – only discovering this at a point where tensions between the two sides have reached boiling point. Caught in the midst of the conflict, do you choose to return to your true family (Birthright), side with those who have cared for you throughout the years (Conquest), or ignore the two and forge your own path? The choice is yours to take up arms; to protect the peaceful nature of Hoshido, or to cast away the darkness from within Nohr, and ultimately decide the fate of the two nations.