I’m just going to jump straight into it. The Legend of Zelda: Breath of the Wild is bloody hard. It’s honestly one of the hardest games I’ve ever played. Now usually, I wouldn’t be into games which you can die over and over again, but I was actually quite fond of it in Breath of the Wild.
It might just because I was so enthralled in this improved version of Hyrule, but I could literally die five times in a two-minute period and I’d still be raring to go again. I never felt like dying was cheap or it wasn’t worth giving it another go because the world of Hyrule is worth exploring and the combat is so satisfying. It was always fun trying to figure out another way to move forward through a challenge. Whether it was a particularly tough dungeon, or just a trying to reach a ridiculously high peak.
I do suspect some people might have an issue with the challenging nature of Breath of the Wild, or be taken aback by it as I most certainly was. But once left the opening area and reached the core game, there were so many things I had to take into consideration which hasn’t feature any Zelda game before. And these features make it all worthwhile.