Blizzard might have not written the rulebook for the MOBA genre – but their role in providing the ink to those who did is hard to ignore. After all, the original Aeon of Strife and Defense of the Ancients maps for StarCraft and WarCraft 3 defined a lot the foundation for games like League of Legends and DOTA 2.
For many, it earned them a pass when they announced they would be diving into the genre with their own effort: Heroes of the Storm.
In 2012, the MOBA world was undergoing a bit of a boom. It was a time when Call of Duty still wore the crown for multiplayer gaming, they were very much the upstarts. Like MMOs and mascot-platformers before them, the industry latched onto the genre and it wasn’t long before it became saturated. Lord of the Rings got a MOBA. The DC Universe got a MOBA. Hell, even Dead Island got a MOBA.