Recently, I got to sit down with Thomas Puha, Remedy Games’ PR head, to discuss the upcoming Quantum Break and some of the complexities behind it’s development.
Since its reveal a couple of years ago, Quantum Break has obviously undergone some transformation. So how would you describe the game to someone that had no idea about the gameplay? And what would you say makes it unique?
It hasn’t really changed in terms of the gameplay and the style throughout the years. Obviously we changed the lead character, and it took a long time to figure out the time powers. That was definitely one part because what we did not want this game to be is like your average third person shooter, whatever that may be, so the time powers were designed to encourage the player to move around really fast and all the enemy AIs were designed in a way so that if you tried to hide, they’d definitely come out after you.
How I would describe the game? Well, it’s a very cinematic third person action game. It’s a single player game, with a really deep story, and I think that’s important to understand because the player can shape the story through the junctions so you can actually have an impact on what happens – there’s a lot of replay value in the game. The game is really about the heroes, it’s about Jack Joyce, then you have the live-action show that focuses on the villain Paul Serene and that gives you more insight into what he’s doing. So hopefully, people who love story will be into Quantum Break.