While the original Deus Ex game is forever acclaimed as one of the greatest games ever made, it’s the more recent sequels that paint a more realistic and grim tone that speaks volumes to how interesting the future is for us, and how terrifying it can be. It’s a tone that may only be too realistic.
Adam Jensen is a man torn of his humanity, forced into robotic augmentations that, and I quote, he “never asked for”, after a battle that nearly kills him. This psychological battle of humanity v robots is what drives the majority of the themes in Deus Ex: Human Revolution.
Abdulaziz Sachedina hypothesizes that the practical obligations established by humanity to preserve their natural identitites would be fundamentally disrupted as a result of human augmentation It’s an interesting hypothesis that lies in the heart of one of Deus Ex’s themes: what it means to be a human.Adam Jensen is constantly faced with a battle of how it feels to lose your humanity. The writing nearly reflects that (unintentionally or intentionally is left in the air): no matter what, Jensen’s personality will not change regardless of what you do in the game. Even the endings of Human Revolution do not ultimately affect the sequel, with Mankind Divided choosing an amalgamation of all the endings given to the player. This may seem to be more of a restriction of development than a thematic tie, but nevertheless, it ends up reflecting the themes that Deus Ex carries.