Last week I got a chance to spend some time with Ghost Recon Wildlands. Having played most of the games in the series, I had been crossing my fingers and hoping that the follow up to 2012’s Ghost Recon Future Soldier (which I was quite fond of) would be a hit. After my time with the game, I think there is a good chance it will be.
The game started with customising my character. The features available here are much broader than The Division’s character options, with everything from skin colour to shoes being up for customisation. I entered the game with my character standing on the side of a mountain with my three squad mates, who were NPC’s at this point. We were overlooking a huge game world, with two cars next to us.
Checking the map, I realised that this game is big. The area I was overlooking was only a small portion of the map and within that area, there was was a lot of activities available. I think it’s safe to say, this game will have plenty to see and do.After selecting a mission, I jumped into a truck and my squad piled in too. There was a waypoint guiding me down the road on the side of the mountain, which I chose to ignore and drove directly to the marker which involved a steep decent full of rocks and trees. I flipped my car a few times and came to a stop right of the front of a compound that was full of enemies. Unfortunately, my stylistic driving had caused them all to notice us. Immediately they opened fire, civilians were caught in the crossfire and I learned a valuable less about how the game plays.