Back when the PS4 was announced, Driveclub was going to be one of the games that would launch alongside the console. The game was meant to be one of the strong selling points of the console for racing and car fans alike. That never came to be of course, after the surprising delays the game received, the title has slowly been drifting away from the radar of the public eye.
IGN Interviewed Sony’s Scott Rohde – one of the men in charge of Sony’s family of first party studios – about the status of its phantom racing game.
“What I will say is that it all comes back to that fundamental principle, and that’s that we want to build great games,” Rohde said. “And we really don’t want to release a game before it’s ready. And sometimes, this happens in the normal course of business, where we think we’re on track to deliver what we think is going to be a great game, and when we get closer, we realize that we’d be doing everyone a disservice if we shipped it before it was ready.”
“So, I think that at PlayStation, perhaps more than at other places, we’re willing to kinda eat that [cost],” Rohde continued, “and go back to the drawing board and make sure the game is great before we ship it. And that’s what’s going on right now with that game.”
Further information such as a possible launch window are not available at this time.
Hopefully we’ll hear an official announcement about the status of the game soon, and if we’re lucky, it may launch this year, but as things stand, it seems more than unlikely.