After only just receiving a major update which introduced native PS5 and Xbox Series X|S versions of the game along with a host of new features, Fallout 4 has gotten another, smaller patch which goes a small way to fixing up issues introduced in the new version and also offer up some very welcome new visual settings.
These new settings, which are available on PS5 and Xbox Series X|S, look pretty much in line with upcoming changes to Starfield on console with Bethesda boldly decoupling the game’s fidelity and frame rate settings so that players can choose more visuals and a higher frame rate target if they’re prepared to see inconsistent performance in certain areas, or dial the visuals way down and the framerate way up for silky-smooth gameplay. The update also introduces 120hz support with a 40 FPS frame rate target for those with compatible displays.
Aside from those options, the rest of the changelist doesn’t seem terribly exciting with some basic “general stability improvements” along with some crash scenarios addressed. Curiously it doesn’t look as though any work has been done to rectify the issue on PC where ultrawide support results in a stretched-out UI.
You can see the full patch notes for what Bethesda has amusingly dubbed “Next Gen Update 2” below:
FALLOUT 4 – NEXT GEN UPDATE 2 NOTES
PATCH HIGHLIGHTS
Xbox Series S|X and PlayStation 5 Display Settings
Thanks to your feedback, we’ve been able to implement the ability to control your graphic fidelity and performance. We highly recommend you run with the default settings but now you can change your options to better fit your playstyle and display.
Frame Rate Target
Frame Rate Target allows you to choose between 30, 40, and 60 (default). It is important to note that to select 40, your display must be able to support 120hz.
Visual and Performance Prioritization
You can now choose between Visuals and Performance (default) while trying to maintain frame rate target. If you choose Frame Rate Target of 60, we recommend selecting Performance. Both modes may adjust internal resolution dynamically when scenes or action get heavier.
Please note both modes can only be changed from the main menu.
BUG FIXES
- General stability improvements
- Fixed visual issue with certain imagespaces
- Auto HDR is re-enabled (Xbox Series S|X)
- Fixed issue where reserved space was not displayed correctly in load order menu (Xbox Series S|X)
- Fixed issue with character name field when in widescreen mode. (PC)
- Fixed an issue that occasionally caused bundles to not fully download and could cause a crash
- Fixed an issue with material swaps
- Fixed an issue with load order that would break DLC until a restart after downloading mods (PlayStation 5)
- Fixed an issue that would occasionally cause a crash if you returned to the Main Menu with queued mods still downloading (PlayStation 5)
- Fixed an issue that could cause the Creation Club menu to not appear (Microsoft Store)
- Fixed a crash that could occur when connecting to the network after a suspend/resume with the network disabled (Xbox One)
CREATIONS FIXES
- Fixed missing art issue with certain Creations