The Legend of Zelda: Breath of the Wild was just updated to version 1.1.1 and apparently it fixes the frame rate in trouble areas of the game.

Areas such as THAT Forest that were previously trouble areas, especially in TV mode are experiencing much better frame rates, according to users that have already installed the update.

The Nintendo Switch doesn’t currently provide patch notes for updates, so it’s unclear what else the update fixes. The update is also available on Nintendo Wii U.

Several gamers are weighing in on the update on Neogaf:

“Yeah, I just checked on the Switch version several places where I remember the frame rate tanking, including some of the forest areas, grass reflections, fire effects, and that village. Drops are gone.”

“This is a massive performance improvement when docked on Switch. Just went to the Zonai ruins and it’s an amazing improvement in framerate.”

“I can confirm runs a LOT better now. When it does drop, it still drops to 20 FPS, that’s double buffer vsync for you. But now, instead of the whole central zone being a constant 20 FPS shitshow, it only has very specific spots in where it drops.”


  • Maziar Vahdat Behrouti

    Yeaaah guys, nintendo killed now the framerate issus of the game with the update 1.1.1. No more frame dropings in jungles anymore. There often, becaus of many and high weeds on the ground and realtime shadowing of each one, the many trees shadowed too much realtime on the weed and framedrop was caused. With update 1.1.1 i visited two of this places, and anything i done to drop the frame it dosent work anymore. It looks they coded the realtime shadowing from the weeds better, so it looks exact same georgeous but needs lesser cpu gpu.