Nintendo promised that ARMS would get supported for free beyond release and they've served the goods with version 2.0.0 As you can see below, the update has a bunch of new content and fixes including a new character, three new arms, a new stage and \u00a0a brand new versus mode where you can play as Hedlok. The full patch notes are below: https:\/\/twitter.com\/NintendoVS\/status\/884952203609333761 \tARMS League Commissioner Max Brass added as a playable character. \tNew ARM \u201cNade\u201d added. \tNew ARM \u201cRoaster\u201d added. \tNew ARM \u201cKablammer\u201d added. \tNew stage \u201cSky Arena\u201d added. \tNew versus mode \u201cHedlok Scramble\u201d added. \tPunch or touch the capsule containing the Hedlok mask to become Hedlok for a period of time. \tThis can be selected in Versus, Friend, or Local and it will also appear in Party Match. \t\u201dStats\u201d added to the Top Menu. \tCheck stats such as your most used fighter, best stage, and ARM accuracy. \t\u201dEvents\u201d added to the Top Menu. \tHere you can set whether or not you want to join official online events. \tSnake Park has been swapped out for Sky Arena in the Ranked Match stage roster. \tRaised highest rank in Ranked Match to 20. \tIncreased the penalty for disconnecting during Ranked Match play. \tShortened the amount of time necessary for the following ARMS to return after being extended, making them easier to use: Megaton, Megawatt, Revolver, Retorcher, Boomerang \tIncreased movement speed of the Guardian. \tImproved visibility during charge attacks for the Popper and Cracker. \tIncreased the amount of time necessary for the following ARMS to return after being knocked down, increasing risk: Popper, Cracker, Hydra \tIncreased the amount of time it takes to recover when a grab is deflected with a single punch. \tDecreased the amount of damage when the Hydra\u2019s rush connects with multiple consecutive hits. \tDecreased the distance Kid Cobra travels when jumping. \tFixed issue where in some instances Ribbon Girl could remain airborne for an overlong period of time while continually attacking. \tFixed issue where Ninjara would not destroy the light boxes on the Ribbon Ring stage when getting up. \tFixed issue where the time necessary for the Triblast to return when deflected was shortened. \tFixed issue where ARMS such as Blorb and Megaton would catch on the ground and fail to fire. \tFixed issue where explosive ARMS would sometimes fail to explode when receiving an attack. \tFixed issue where the Slapamander would sometimes fail to hit Helix when he is extended. \tIn online play, fixed issue where the appearance or non-appearance of items could differ between devices. \tIn online play, fixed various issues with V-Ball including an issue where the ball would remain grounded and play would not proceed. \tIn online play, fixed an issue where sometimes Barq would continually defend against an opponents\u2019 rush attack for a set period of time. \tIn online play, fixed issue where sometimes pillars in the Scrapyard would not be destructible.