Nintendo has just released version 2.1.0 for ARMS on Nintendo Switch. Surprisingly, Nintendo had recently revealed that the game had sold over a million copies, which means that their plan to support the game with free content for months to come was a good decision.

Unfortunately, this update doesn’t include a new fighter (or even a new ARM), but Nintendo revealed that the next major update would bring one of each. What this update does bring though is a bunch of new training initiatives as well as some much needed balancing changes for all of the fighters and ARMS.

  • “Training” moved to the top menu.
  • We added five items of “training”. In addition, the difficulty level of the standard was indicated in each item.
  • We changed the pose menu, result menu, and replay menu of “training” to improve convenience.
  • When three to four people started a battle, we showed how to switch the target. Also, we made the cursor to be displayed over the target over a certain period of time.
  • Adjusted how energy of the special rush is settled, and reduced the amount of increase when the punch did not hit the opponent.
  • Regarding the “Stage of Stage” of the record, the stage with less frequent playing has been made difficult to be selected even if the winning percentage is high.
  • We reviewed the hit judgment area of the fighter and improved the problem not hit even if it looked like it hit.
  • Fixed a problem that skipping an ending at a specific timing causes the game not to proceed.
  • We adjusted the performance of some fighters and arms as follows.
    Fighter name Changes
    Master Mommy
    • I improved the speed of the dash.
    • I increased the speed of jumping when I jumped.
    Mechanical
    • I increased the speed of jumping when I jumped.
    Kid cobra
    • We adjusted the buoyancy at jump attack.
    Byte & Bark
    • I trained Bark to get up early.
    Arm name Changes
    boomerang
    • I improved the speed when thrown around the outside.
    • I increased the speed of extension.
    • I upgraded the target tracking performance.
    Ice edge
    • I increased the speed of extension.
    • I upgraded the target tracking performance.
    revolver
    • I increased the speed of extension.
    • We improved the bending performance.
    • I increased the speed from extension to shrinkage.
    • We shortened the time from launching the special rush to the first launch.
    Autocanon
    • We improved the bending performance.
    • I increased the speed from extension to shrinkage.
    • I increased the expansion rate when growing.
    Umbrella
    • I increased the expansion rate when growing.
    • I increased the speed from extension to shrinkage.
    • I reduced the expansion rate of the charge attack.
    Mega volt
    • We improved the bending performance.
    • I increased the speed from extension to shrinkage.
    Orochi
    • I upgraded the target tracking performance.
    Trident
    • I increased the speed of extension.
    • I damaged the damage given by the special rush.
    Triple Bomb
    • I increased the speed of charge attack.
    Lock-on
    • I uploaded the damage given by the special rush.
    Phalanx
    • When charging attack hit, we lengthened the electric shock time.
    • Fixed a problem which caused unnecessary behavior when a Special Rush hit the wall or the step.
    Gel gel
    • Fixed an issue that caused unnatural behaviors when a special rush hit an opponent not targeting it.
    Chaser
    • I slowed down the speed from extension to shrinkage.
    • When the charge attack hit, we shortened the time for electric shock.
    Hot ring
    • I slowed down the speed from extension to shrinkage.
    • I reduced the expansion rate of the charge attack.
    • I downed the charge attack speed.
    Galaxy Pop Star Vertical
    • I slowed down the speed from extension to shrinkage.
    Ballooner pressure
    • I slowed down the speed of growth.
    • I slowed down the expansion rate when growing.