Bethesda has just released version 1.2 of Prey on Steam and it seems to fix a bunch of the major issues that people were having with the game.
For example, it fixes those corrupt save data issues that people were having. Another major change is how GLOO blobs work. There’s less change of them blowing bodies through walls and the floor (although that was pretty hilarious). This was a major issue as bodies hold necessary items in order to progress through the stories.
The update will apparently makes its way to consoles next week.
The full patch notes for 1.2 are below:
Fix to prevent Save games from becoming corrupted. Fix also returns corrupted Save games to uncorrupted state.
Also addresses some additional crashes on map loads.
Hacking during the Power Plant reboot no longer causes the reboot to fail to complete.
Fix to prevent the Player from becoming stuck in certain circumstances.
Nightmares will now always search for the player once spawned.
Saving and Loading PC settings will now save correctly for users with special characters in their Windows usernames.
Numerous fixes to GLOO to prevent breaking and bypassing collision, prevent corpses from passing through walls and floors.
Updated Recycling to prevent infinite material creation.
Fix for occasional combat freeze when attacking Phantoms
Kaspar’s objective indicator should no longer disappear.
Updates to audio mix to adjust volume of music, audio logs, cutscenes.