It’s no secret that almost everyone has been having more trouble with the Crash Bandicoot Remaster than they remember having with the original and it turns out there’s a few legitimate reasons for this.
As the below video points out, Crash Bandicoot actually falls quicker in the Remastered Trilogy than he did in the originals which technically means that you have less time to actually make your jump and properly plan where you’re going to land.
This is why makes it up onto platforms at times is painstakingly hard.
the reason jumps feel harder in the n.sane trilogy isn’t really due to falling a bit faster but because collisions can be wonky upon landing pic.twitter.com/jxbvijNU6c
— Ding Dong (@DingDongVG) July 3, 2017
The bigger issue though is that Crash’s object detection point seems to be a lot less predictable in the remastered trilogy and it’s really not clear whether that was something that Vicarious Vision purposefully put into the game. As you can also see in the below video (it’s something I’ve noticed a lot too), even if you’re jumping on the centre of an object without moving, you’ll fall off after a few jumps.
Further to this, jumping on objects is a lot less lenient than in the originals. For instance, jumping on the roads in Road to Nowhere is next to impossible where there was bigger detection point in the original games.
Regardless, it’s good to know that it’s not just our memory deceiving us and that there are a few reasons for why making certain jumps are a lot harder than we remember. Obviously, there’s room for the argument that games these days are a lot less brutal, and that’s completely valid too.