PlayStation VR2

The PlayStation VR2 Headset Design Has Been Revealed Alongside New Features

It looks like the PlayStation VR2 details are going to start coming in thick and fast. After last month revealing the name of the headset, a bunch of new features as well as Horizon Call Of The Mountain, PlayStation has today revealed the PlayStation VR2 headset design, final PlayStation VR2 Sense controller design (they’re not white on the outside) as well as a bunch of new details.

The brand new headset has been designed with ergonomics and comfort in mind whilst clearly fitting in with the PS5 design. It has been designed with all different head sizes in mind with an adjustable headband, an adjustable scope and a headphone jack in the same spot as the original headset.



It has a brand new lens adjustment dial, weighs less than the original headset and is also slimmer and has a new vent to help avoid fog with the lenses. Given there’s a rumble motor in the headset, it’s impressive to think that it’s slimmer and weighs less.

As far as the design goes, there’s also PlayStation symbols all over the headset, just how we’ve seen them on the DualSense controllers and other PS5 accessories.

We still don’t have any release details for PlayStation VR2, but given we’ve seen the headset, controllers as well as games started to be revealed, it’s surely on track for release later this year or early next at the latest. Just as a reminder, PlayStation VR2 will provide 4K HDR visuals, inside-out tracking as well as VR2 Sense technology such as headset feedback, and immersive senses through the new PlayStation VR2 Sense controllers. It’ll also connect to your PS5 with one single cord.

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PlayStation VR 2

The Senior Art Director for the PlayStation VR2 headset had the below to say about it:

“When I started to work on the design for the PlayStation VR2 headset, one of the areas I wanted to focus on first was the idea of creating a vent in the headset to let air out, similar to the vents on the PS5 console that allows airflow. Our engineers came up with this idea as a good way to allow ventilation and avoid having the lens fog up while players are immersed in their VR games. I worked on many design concepts to achieve this, and in the final design, you can see there is a little space in between the top and front surface of the scope that contains the integrated ventilation. I am really proud of how this turned out and the positive feedback I have gotten so far. I hope our PlayStation fans will also agree, and I can’t wait for them to try it out.”

PlayStation VR2