Further to our hands-on preview of one of Battleborn’s PVP mode ‘Incursion’ a few weeks ago, we also got to try a few episodes of the main story mode.
The two story missions that I got to try were titled The Renegade and The Void’s Edge. Both felt extremely different, yet familiar. In the first mission, I was placed in a team of five trying to free Caldarius from prison. An interesting thing to note is that we couldn’t play as Caldarius before freeing him in this mission. It’ll be interesting to see how this plays out with other characters in following episodes. The bulk of this first mission was spent using teamwork to defeat hordes of enemies in order to protect a three generators. We failed this mission the first time around which meant that we had to start from the beginning. This immediately strikes me as a game that doesn’t mess around. Preserving lives is extremely important and working as a balanced team is necessary in order to succeed.
The second mission was The Void’s Edge in which the pace was completely switched up. The most memorable part of this mission was the final boss fight in which you were placed against a Varelsi boss. This felt like an old-school boss fight for many reasons. It was incredibly challenging, even with a team of five and observing the bosses attack patterns and finding out the key to his weakness was the way to victory. As a team we had to lower the Conservator’s shields in order to deal a great deal of damage. Once in a while it would launch a black hole of sorts in which you had to destroy the supporting shield units in order to stop this attack from defeating every enemy in your team. We managed to finally defeat the boss with literally one person left alive which was incredibly satisfying. Upon release, Battleborn will have nine missions that act as anime-styled episodes. Before each episode, you’ll be able to watch an incredibly stylised cutscene which is uniquely and obviously created by the extremely talented team at Gearbox.