Never Alone is based on a folk tale about a child named Nuna. Nuna is an Iñupiat, a term used to describe the Alaskan Indigenous. Nuna’s village is in danger and thrown into turmoil by what feels like a never ending blizzard. Nuna must discover the source of the cold weather in order to save her own village. Nuna is accompanied by a white arctic fox who can assist her in her journey too, just to nail home the interdependent nature of the Iñupiat people.
While Never Alone might not be the most intense or complicated of games it represents a very unique collaboration and principle. The game was developed in conjunction with input with the Cook Inlet Tribal Council, a not for profit organisation who are dedicated to working with the Iñupiat people of Alaska.
It’s an interesting concept and one that the game draws its main story from – which is serviceable. The true highlight here is the video vignettes that discuss and describe aspects of Iñupiat culture or elements of that game you’ve just experienced or are about to experience. It is worth mentioning that the game itself is easily eclipsed by these vignettes, however.