When you talk about the legacy of dungeon crawlers, there’s a good chance that you’re talking about Diablo. Since the series began almost 22 years ago, it has enjoyed great success and familiarity amongst genres fans. Diablo 3, while a rocky launch back in 2012 with controversial real money purchasing options, eventually found its footing and is easily just as good as it’s predecessors. Now, for the first time ever in it’s two decade run, Diablo is gracing a Nintendo console with it’s devilish presence with Diablo III: Eternal Collection.
The Eternal Collection bundles together everything current players of Diablo III should have access to – you get the base game, the Reaper of Souls expansion pack as well as the recently released Rise of the Necromancer expansion too. On the Switch, there’s some other minor exclusives too, including some Zelda themed items and pets as well as amiibo support. Though it’s where the Switch version differs from other versions of Diablo that really sets it apart.From the get-go, Adventure Mode is unlocked (where it previously required you to beat the story proper) which lets you jump straight in with mates in a mode that’s light on story but high on replayability. This is what is available in any other version of Diablo but it’s the Switch’s hardware that sets it apart from the others – Diablo III on the Switch supports any combination of controller schemes, online and off as well as couch co-op.
You’ll be given the option to select seven distinct character classes, each of whom have their own unique abilities and attributes. I’ll admit, having not played Diablo III since it’s original launch six years ago, I was a bit shocked to see the roster expand by only two, presuming Blizzard would have expanded it considerably since then. Despite this, the classes you have to choose from in Eternal Collection are diverse enough and cover so many different playstyles that most players will be able to find their sweet spot.As with its original release, Diablo III has a great flow to it and is easy to get addicted to. Owing to this is the progression system which doesn’t ever really feel like a grind. The game doles out loot and equipment in droves, and your characters growth not only happens quickly but feels meaningful – you’ll notice your character gets more and more powerful as they progress. It’s a strange thing to notice but it’s the difference between a grind and a joy and Diablo III understands it.