So, it’s finally here. The Last Guardian, which has been in development since 2007 and in the public eye since 2009, is finally gracing our consoles. Honestly, for probably the first time ever. I put the disc into my console without knowing what to expect. Outside of a few gameplay trailers that have largely showed off the same bit of gameplay and environment, I really had no expectations for the actual gameplay. I was incredibly interested in the overall premise, and the relationship between Trico and the Boy was always going to be a big part of the game, but I never expected to care so much, so instantaneously.
Firstly, the story of The Last Guardian is very ambiguous. I don’t want to spoil too much because most of the enjoyment comes in the slow-paced build up and watching your relationship unfold with Trico. The game begins with you filling the shoes of a little boy who has been separated from his village. You quickly stumble upon a massive cat-like beast, Trico. Trico initially starts off very hostile and it quickly becomes clear that you’re going to have to work for its loyalty and affection.
The story of The Last Guardian is essentially a retelling of an adventure that has happened in the past. The only narrative and dialogue is told from the boy (who is now an adult) who is reliving his former adventure as a young child. His voiceovers provides the only context to the entire story and these breaks are few and far between, signalling when Trico needs something from you, or when your relationship has gone to a new level.The first half of the game is very much about building a bond with Trico. You must feed it, pet it and remove spears in order to keep it happy and ensure that it continues to cooperate with you to navigate through the world.