Crash Bandicoot is arguably the most popular PlayStation icon of all time. Originally released to combat Nintendo’s Mario and SEGA’s Sonic, Naughty Dog’s Crash Bandicoot was loved by many PlayStation gamers of all ages until Universal’s publishing partnership with Sony ended causing the Bandicoot to go third-party and subsequently decline in quality. Strangely, as the years went on with Activision no longer working to release Crash games, gamers (especially of the PlayStation nature) begged for a remaster of the original trilogy. Now that we’ve got it, does it stand up in today’s gaming landscape or was it our childhood naivety leading us to believe that these games were classics?
The original Crash Bandicoot trilogy was unlike any other game at the time option to go for a 2.5D style of gameplay, sometimes having Crash running towards the camera, away from the camera or even side to side. The game had a tonne of personality, but it’s almost unbelievable just how beautiful Vicarious Visions have made these games look. It looks like your standard 2017 video game, but once you go back and look at the games running on PlayStation 1, you’ll understand just how great of a job they’ve done with creating a faithful representation of the artwork whilst making it look an up-to-date game.That wonderful soundtrack has been re-created too and it’s still just as good (if not better) as it was in the 90s. Each game has its own unique jingles that’ll have you bopping along for hours after putting your controller down. It’ll have your nostalgic senses tingling from the second you boot up and head through the title screen.
The Crash Bandicoot N. Sane Trilogy has been re-created from the ground up which had me worried. The original games had certain platforming elements which were unique to the series. Crash was always quite hard to control in certain instances. When making jumps it would often be hard to judge space and I’m glad that a lot of these little nuances have remained. It just wouldn’t be Crash without the floatiness and some serious frustration created by being certain that there’s no possible way to make that jump or feeling like the game must be broken. You always get there eventually and it’s always satisfying when you do. Thankfully, some necessary changes have been made. Once of the most frustrating thing about the games were the checkpoint/save systems. They often felt uneven/unfair and Vicarious Visions have done a good job to rectify this.