Homefront: The Revolution is set in the year 2029, four years after the North Koreans invaded the United States after remotely disabling all of the technology of opposing forces, which were supplied by the North Koreans themselves. Serving as a technological and military superpower, the North Korean government has taken over the United States completely, turning major cities into warzones and oppressing American citizens.The ideas/concepts behind The Revolution’s narrative are pretty interesting on paper, with the opening providing a proper introduction into the interesting world that the game attempts to set up, though some of the elements of the concept do seem to take quite a bit of suspension of disbelief. That being said, as interesting as the ideas of Homefront’s plot are, none of them really get any development and depth to truly create a coherent narrative throughout the game. The campaign is riddled with one-dimensional characters, which are accompanied by an equally subpar sense of plot progression, which ultimately leaves the game dragging its feet throughout as it stumbles to an equally disappointing finale.The Revolution’s presentation on a design-level is definitely a lot stronger than the storytelling aspect of the game, where the environments of Philladelphia are a lot more dense and varied than the story you’re being told throughout the game. There’s plenty to explore and structures don’t feel as closed off as you’d expect from an open world shooter of this scale.
However, even though the game is well designed when it comes to the world you’re exploring, its presentation is rather lackluster. Whilst overall the game world is impressive, the smaller details and textures are rather rough to say the least. The visual fidelity takes a pretty jarring hit when you look at your surroundings in greater detail, which is rather disappointing given the fact that looking at the world you can definitely tell a lot of time went into designing it.Character models from afar seem decent, but in motion animations and details seem to take a nose-dive up close, where especially facial animations seem to vary between stiff and over-exaggerated, where there is no natural nuance to them at all, whilst general movement seems to be decently animated.
That all being said, The Revolution is definitely a dissapoing product given its performance, especially considering the fact that the CryEngine seems to be completely wasted in both visual fidelity and performance, with a game that could easily look and perform better than it does given due time.Homefront: The Revolution’s base game is pretty straightforward. As you move throughout the story you fight to take back the city from your enemies, moving from district to district to complete several side-quests and main missions that involve either taking over checkpoints, destroying enemy property or clearing enemies in a certain area. These objectives pretty much return like clockwork per section of the game, where the campaign ultimately turns into a repetitive checklist that leads to a finale that is anything but satisfying.