Sherlock Holmes: The Devil’s Daughter follows the same formula as previous Sherlock Holmes games. Much like Crime and Punishment that came before it, it presents individual cases that are barely connected and sees players attempting to solve them and come to a conclusion which can be either right or wrong. Overarching these cases is a storyline involving Holmes’ adoptive daughter, her true parents and a mysterious new neighbor.
The story is genuinely interesting if not slightly predictable – but the tidbits of the overarching story that are woven into the game throughout the cases are interesting enough to keep you playing, even if they do result in a bit of an anticlimactic finale. It’s not that the story is blatantly terrible, it’s just that it feels like fairly standard Sherlock Holmes fare.
Having spent a good amount of time finishing similar games of this caliber, including those within this very series, the twists and turns the story takes won’t be anything new. It’s almost like this type of fiction sticks to the same old tropes and conventions, which results in story that is largely unsurprising or shocking. The premises are ostensibly high-concept but ultimately pedestrian.