When gameplay footage for Doom (aka Doom 4) was shown at last year’s E3 in June, the gratuitous images of demons being obliterated into to a bloody pulp garnered a rapturous response from die-hard Doom fans. From the brutal “Glory Kills” to the breakneck pace (no pun intended) of the gun-toting gameplay – ID Software’s trailer seemed to vindicate those waiting twelve years for the next iteration of the space marine’s satanic slaughter. With the recent announcement of what its DLC is going to include, Doom is now receiving a new response from fans – however – this reaction is a lot less positive.
In addition to the planned free content updates, Doom will be releasing three DLC packs after launch, which amongst other things will include maps, weapons, playable demons and hack modules. So for those planning on purchasing Doom for its multiplayer component – they are now confronted with a DLC model that may hurt their personal gameplay experience for several reasons. From the inherent disadvantages of coming up against players with a superior arsenal to friends simply not owning the DLC – Bethesda’s decision to lock core multiplayer content behind a paywall is a bewildering one.
Currently Doom and its season pass (known as the ‘Digital Deluxe Pre-Order’) is available for purchase on the Xbox Games and PlayStation store for $154.95 AUD and $152.95 AUD respectively. This is a ridiculous asking price for those wishing to experience the game with everything it has to offer. Since the franchise’s inception in 1993, Doom has been synonymous with having a copious amount of free maps (developer and user made) readily available for its players to enjoy. The decision to charge such exorbitant prices for maps seems to vehemently contradict one of the key components that makes up Doom’s DNA. As mentioned earlier, it has been exactly twelve years since a Doom release. With such a large gap between releases and a previous release (Doom 3) that polarised fans – these prices are extremely hard to justify for a reboot whose recent open beta has currently made it Bethesda’s second-lowest rated game on Steam. For the curious, Fallout 4’s Wasteland Workshop DLC has the unwanted honour of having the lowest rating.
All maps will also be available as paid DLC for private matches so that players can still enjoy their favourite maps if they are to drop out of rotation. If this situation was to arise, only the host of the game is required to own the map for all players to participate. For me personally, these are two examples of games that exhibit a lot more respect for their player base than Bethesda is currently showing theirs.
Doom will release on PS4, Xbox One and PC on May 13th.
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As long as the single player is good, I'll end up getting it during a sale. With BF5 about to be announced, I really couldn't careless about Doom multiplayer.
So Doom implementing a strategy that is fairly standard across the industry is now bad?
Yes because it shouldn't be considered standard. You may not care or have already planned to throw more money at them, but doom fans shouldn't expect dlc in a franchise known for giving the freedom to enhance their game without restrictions or pay walls. No one's saying it's illegal or anything, just unethical and not a smart way to make money or fans, but I suppose we will see.
Sadly though, there is nothing different here than you would get with say Call of Duty, sure weapons are different, but it would be crazy to think that a developer would include a weapon that is more powerful or such inside of DLC.
Getting last years Call of Duty and a season pass set players back $160 last year, so the price is sadly on par with what others are charging, one thing that I noticed you skipped over was SnapMap, the tool that lets players create maps and game modes all for free
My apologies Luke as I should have been more clear as to why players without the DLC would be at a disadvantage. I was referring to the hack modules they won't have access to because as the Doom website states, " Hack Modules [are]—one-time, consumable perks that can give you the edge you need in a multiplayer match."
I agree that the SnapMap is a great addition to the Doom series as it allows anyone whose ever wished to create a Doom map do so. However, in its current state, SnapMap only allows up to 4 players on custom maps. With a game that is only offering 9 maps (without DLC) at its launch, it may not fill the void left by the lack of mod support.
I didn't realize it was limited to only 4 players. That's pretty disappointing, as I figured their would be tons of awesome custom versus maps, but 4 player versus is pretty limiting. The co-op could be fun, but will probably feel old after fighting the same 5 or so demon types in the same 5 or so map themes.
9 maps is still more than some games have launched with and while it is not call of duty levels, its still large number. I would hope that hack modules are things you can earn while playing, these are just one time pay to win things, not permanent boosts
Which makes it even more pay to win because those with enough money can afford to just buy a hack module every round.