In the lead-up to Anthem’s launch on February 22nd, we spoke to Lead Producer, Mike Gamble about everything from post launch content, to inspirations for the game, to those demo issues and what the team learned from them.
With Anthem being Bioware’s first venture into the big online world as well as their first IP in over 10 years, it’s clear that it’s going to be a journey beyond launch and I wanted to get a little bit of an idea of how that looks.
LAST WEEKEND SAW THE FIRST MASS HANDS ON WITH THE VIP DEMO? WHAT HAS THE TEAM ALREADY LEARNT IN PREPARATION FOR LAUNCH?
Mike Gamble: We were monitoring minute by minute what was going on. A lot of players were having issues with connectivity in the first couple of days. When we put the demo together and we QA’d it, we didn’t see some of the issues at scale, so once you have 100,000s of players trying to play at once, issues start to magnify.”