Coming into the game alongside a new patch update fixing various issues, the Photo Mode allows players to take in-game snaps and customise them with a variety of filters, camera settings, poses and even bring other characters into the shot.
Hi-Fi Rush is available on Xbox Series X|S and PC, and is included with Game Pass.
-
Resolved “UE4 Fatal Error” caused by a specific shader setting
- Resolved “UE4 Fatal Error” caused by Sound Device Enumerating Process
-
Fixed an issue where the game could freeze during the fight with the WA-ES-2 (Samurai Chef) in Track 10
-
Fixed an issue where progress could be blocked in Track 10 when purchasing items from the store after answering Roquefort’s phone, exiting the level, then reloading the level.
-
Fixed an issue where the player cannot progress during the 808 battle in Track 12
-
Fixed a bug where Chip slots might not accurately be reflected in game if purchased it from the store while having a in-progress save for Rhythm Tower, then loading the suspended Rhythm Tower save and exiting the run.
-
Stick and trigger dead zone calculation adjusted
-
QA-1MIL’s attack behavior has been adjusted
-
Some of Mimosa’s dialogue has been corrected (Spanish)
-
Fixed an issue where result data from Rhythm Tower would incorrectly influence “final result” Track data when Rhythm Tower is played while a checkpoint save exists for an ongoing Track.
-
Corrected incorrect results for the SPECTRA Rooms being displayed in the Final Results if players exited the game after auto-saving
-
Fixed an issue where players could get stuck in Track 11 if they were hit by the giant robot’s laser when using the magnet grapple
-
Fixed a bug where the player could continue to play after game over animation in Rekka fight
-
Fixed the issue when after taking damage during the Rekka fight at specific timings or after the game over sequence, the player is able to move Chai.
-
Adjusted an icon in the Training Room menu that can appear squished
-
Adjusted Holo Chai SP attack motion so Chai’s hand doesn’t look super weird
-
Adjusted screen during pause menu transition to prevent visual bugs.
-
Adjusted VU-REV effects during the Rhythm Parry Attack for clarity
-
Adjusted the background during the battle with Rekka to remove visual bug when transitioning to cutscene.
-
“Game over” explanation for recommending auto-action adjusted to not appear in inappropriate situations
-
Tracks 3 and 4: Zanzo’s programmers’ salary adjusted for inflation