Platinum Games has been universally known to be an excellent developer when it comes to creating hectic hack and slash games that drive adrenaline as players go through them. Titles such as Metal Gear Rising and Bayonetta have kept numerous players hooked for quite a while, and whilst what we saw today of Scalebound had the same amount of polish and adrenaline, there are things that really set Scalebound apart from its relatives at Platinum.
Firstly we’ll start off by providing some background info on the game. Scalebound is the story of Drew, a young man from the normal world who is transported into a fantasy realm, in which he meets the dragon Tuban (my apolagies if I mistyped that name.) Drew and Tuban grow connected as a mysterious force called the Pulse bonds them together and creates a binding connection between the man and this huge beast.
Here’s where Scalebound takes a really different turn than Platinum’s traditional titles, which is the fact that the game has a whole other genre on the other side of its two-sided face: an RPG. Scalebound isn’t just about slaying enemies, but gaining experience and evolving characters in the process. Drew is able to wield different kinds of weapons, items and such, but his dragon is where the really heavy stuff comes in. From evolving his physique to actually providing him with armor (which is done with in-game currency, as one of Microsoft’s agents rushed to inform us about), Tuban may actually be what is a bigger headlining character than even Drew himself.
The fantastical setting of Scalebound isn’t alone though, as Drew’s dynamic with the world is as engaging as the rest of it, which gained a pretty hilarious response from the dev team. As I only uttered the words “The Prodigy” in one of my questions regarding the soundtrack, producer Hideki Kamiya (who knew exactly what I meant at this point, even with our language barrier) and one of the developers informed us about the immense importance of Drew’s culture in contrast to the world of Scalebound, which shows an incredible battle of dynamics that don’t clash, but strengthen each other in a way that provides an amazing experience.
Scalebound is currently scheduled for a 2016 release only on Xbox One.
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