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Whilst I enjoyed my time with The Division, it lacked the endgame content to keep me around. It was super atmospheric, it’s abandoned, crime-ridden vision of New York post-epidemic proved a really cool setting to go galavanting around with your mates, mopping up baddies. But once the initial series of missions were completed, I wasn’t compelled to keep playing. Still, I’m really excited to see what the Massive Entertainment helmed sequel has in store, and based on what I recently saw as part of an early look at their Beta, I think I’m right to be excited.
Washington DC is a very smart setting for The Division 2, one carefully crafted through “dozens of trips” and “thousands and thousands of photographs”. It’s a smart setting not just because it plays into the lore – given that America is grappling with a national-wide crisis, it makes sense to travel to the capital – but because it offers much more diversity in terrain than the urban setting of New York ever could. DC is more spread out and nature plays a bigger role. You transition from rooftops to subways, from city streets to open parkland very quickly.
As David Kennedy, the Game Director at Ubisoft Annecy (one of the eight studios collaborating on the project), noted, “Washington DC has a lot of varied environments,” environments they aim to make feel alive with animals skitting about and NPCs venturing out in search of supplies.
This invites much more strategic play than I remember in the first, which make for great cooperative play. Kennedy added, that it gives you some real opportunities to play with space and distances a little more.” Snipers are much more effective in these spaces, and my squad often juggled between weapons mid-firefight, flicking between shotguns for close-range and then the rifles for the distance. The carefully structured levels opened up multiple pathways, encouraging us to flank whilst others held down defensible positions. The enemies AI was impressive though, they quickly adjust to our maneuvers and came at us much in the same way. If I wasn’t careful, I very quickly surrounded.
Of course, it is inevitable that there will be a bit of retracing steps and repeating missions areas. Such is the nature of the grind in games such as this. Although, given the opportunity to same some of the game’s early moment, then the endgame, the degree to which the challenge escalates is quite dramatic, which I imagine will compliment the variety in the map to make for more enjoyable replay then we’ve previously experienced.
All this comes after what Kennedy suggests is “40 hours” of main game content and before the additional content drops promised down the line. It looks and feels great, and includes almost too much content to cover in this preview. I’m sure we’ll have a lot to do once we have the game in our hands come March 15, and I can’t wait to get my squad amongst it.