As a concept, Overcooked is simple, but ridiculously fun. There’s a wealth of co-op games available, especially on the Switch these days, but none are as fast paced or as hectic as Overcooked. I spent some time with the first game, though not too long, but it was fantastic how easy it was to jump in with a group of people regardless of their skill level. But it wasn’t always that easy to get a group of people together. Overcooked 2 has the perfect solution to this problem, but at the same time does a great job at expanding on the original in almost every way.
Surprisingly, Overcooked 2 has a bit of a story to it, which quite frankly makes no sense but is fun to follow along with anyway. In it, the Onion King desires to learn the most exotic of culinary practices and begins to read from a strange book called the NecroNomNomicon. In the process, he unwittingly raises the Unbread, a horde of zombie bread slices who then begin to wreak havoc on the world. Scared and with nothing more to do, the Onion King sends you and your partner chef on a culinary journey to learn all you can instead. It’s ridiculous but I love it for some reason, and it’s more than I ever expected in a game like this.
An early but simple example is the procedure to cook sushi rolls. You need a plate, which might need to be washed by someone first. You’ll need to get the seaweed to wrap it in, as well as a protein to put inside the sushi, which must be chopped (and sometimes cooked in a frypan) first. You’ll need rice too, but that can’t be used without being boiled. Leave anything running for too long and the kitchen will catch fire, ruining other meals unless you put them out yourself. It sounds complicated but throw in some cramped kitchens as well as some other environmental factors and it gets downright hectic.
Overcooked 2 is committed to keeping things chaotic; and this is reflected in the locales you’ll prepare meals in. Eclipsing the craziness from the previous game, you’ll be able to prepare meals across space and time using portal transporters or even throw ingredients between kitchens floating down a rapidly shifting river. Throwing ingredients is new in Overcooked 2, and if you throw a raw ingredient at your assistant they’ll catch it, or you can bypass them entirely and throw it in a pot or pan instead. It sounds like a disaster in a fast-paced game, but it works surprisingly well with little issue.
With the first Overcooked I really felt like it was a bit of a challenge to convince four friends to come together to give some of the tougher recipes a go. Overcooked 2 remedies this problem, including a full suite of multiplayer options for those who want to play on the couch on one Switch like the good old days, locally with multiple Switch consoles or even online. I only found two or so matches online, but they performed rather admirably, much better than I expected at least.
Playing the game on the Switch, the usual presentation quirks apply here. The game looks slightly better in handheld and runs at a better framerate, though when playing docked only suffers from minimal slowdown. It’s not a deal breaker by any means, but worth mentioning that the performance is not the best it could probably be. During the more hectic kitchen runs, this is barely noticeable as often I was focused more on that task at hand than anything else.