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When you pull up a list of the best games ever (as determined by critics) on MetaCritic or GameRankings, you’ll notice that Soulcalibur for the Dreamcast almost always inhabits one of the top 10 spots. Since then, the franchise has reveled in attention grabbing stunts like including a Link in the Gamecube version of the second game, or Star Wars stalwarts Yoda and Darth Vader in the fourth game. But the following games in the series has never quite captured the magic of the original. Finally, after six long years, Soulcalibur VI makes the series feel like it’s found it’s footing again.
Story is never a huge selling point for me in fighting games and I’d wager it wouldn’t matter to most players here either, but rather fittingly Soulcalibur VI takes place in the early days of the series, a reboot of sorts. A 16th century adventure, the game takes you through the battle between good and evil that was told in the original game but weaves in newer character of the franchise too. The story is interesting as a concept, but it’s never been one of the reasons why I fell in love with the series.
Chronicles of Souls works similarly to Street Fighter V’s single player content, offering an overarching story to play through as well as individual character vignettes too. Each of these is presented with some nicely illustrated artwork and voiced dialogue, though does come across as being ultimately rather cheap. Some characters don’t even have battles on their paths, instead just showing you a few scenes before declaring their path finished and awarding you completion rewards. Regardless, it’s a nice touch to include a “main” story path but still give attention to every character in the game, including Geralt.
Weirdly, there’s no other staple modes on offer here, with the absence of a Trial or Mission Mode as well as Survival mode particularly noticeable.
When the action is happening, and you’re in a match, Soulcalibur VI is pretty damn great. No matter who you pick or your skill level, every match has a great flow to it. It’s especially worth noting how fast paced the flow of every match and how there’s just so many mechanics to draw upon to make every battle feel dynamic and ever changing. It’s also inviting to newcomers, but without sacrificing any of the technical complexity that the previous games have had. Every game has introduced new mechanics of some sort, but Soulcalibur VI effectively cherry picks the best from each to create a “greatest hits” battle system.
A fighting game is only as strong as its roster and thankfully Soulcalibur VI delivers on that front. There’s a few obvious favourites missing, admittedly, but the selection on offer here is diverse. Thankfully, there’s barely any clones so every character feels unique. Further diversifying the roster is the addition of character specific skills, which are little quirks or traits that just make each character feel more individually unique. Finally, as you’d expect, Geralt appears as a guest character and has a huge breadth of moves and abilities that faithfully draw from his appearance in The Witcher series.
Also, a bit of a downer is the rather simplistic online offerings the game has – casual and ranked matches are the only two options for playing online. Thankfully, despite this barebones offering, the netcode holds up really well and there were not many matches where unruly lag would get the better of me.