I think I forgot just how much I loved Turok as a kid. From the moment I saw that crinkled, tattered husk of a box sitting at my local Blockbuster, I just knew that I’d love it. It was Turok: Dinosaur Hunter for the Nintendo 64. The first third party game for the console, and my first ever first-person shooter (I skipped pretty much anything on a PC). While I enjoyed it at the time, I just knew several years later that it would not have aged well. Now, twenty years later, the games have been remastered by Nightdive Studios, a studio dedicated to bringing games back for a modern audience. It might be a little controversial, but I think they’ve outdone the original here.
The original Turok was light on story elements. You play as Tal’Set, a warrior of Saquin descent who has been given the mantle of Turok, a legendary hunter who is meant to protect the Lost Lands. His mission is a simple one – stop an evil overlord known only as The Campaigner from using an alien weapon to merge the Lost Lands with our own universe. It’s basic stuff, filled to the brim with all kinds of tropes. The simplicity works though, as what follows is a bizarre amalgamation of prehistoric themes with futuristic science fiction derived ones.
I was taken aback at how this type of level design simultaneously felt dated but at the same time still stood up today. On one hand, non-linear exploration of levels feels modern as ever. On the other, the fact that the game just plops you in a map with little to no waypoints or instruction feels right out of the era that these games were originally made in – an era where there weren’t the capabilities to tell a detailed, structured story. It’s one of the key design choices that has remained largely the same from the original game and yet still works today.
Which is another thing that feels a little bit rough in Turok – the platforming. You’ll do a lot of jumping from pillar to pillar, from bridge to ledge; and it’ll take a while to get used to this kind of movement. Games of today have streamlined traversal and platforming effortlessly. Turok is another story – you miss a jump, you’ll instantly die and lose a life. There’s no ledge grabs to save you, no second chances. As such, you’ll find yourself jumping while looking directly at your feet to gauge where you are going to land. I was used to this after the first few levels, but it’ll piss a lot of people off who are used to playing the games of today – and just feels archaic.
While only in the early stages at this point, Turok would eventually become known for its wild menagerie of enemies and it’s ridiculously over the top weapons. This first Turok game provides you with a wide range of weapons: standards like the Shotgun and Assault Rifle are juxtaposed with futuristic plasma weapons with nuclear capabilities. Similarly, you’ll fight enemies like dinosaurs and tribesmen all the way through to rocket wielding robots and a cybernetically enhanced T-Rex. There’s some great enemy and weapon variety on show here that keep things interesting, and this is only improved on in later games.