Kickstarted video games has drawn criticism in recent years, often for good reason. However, in the case of Thimbleweed Park, successfully kickstarted in late 2014, crowdsourcing has provided the game creators an opportunity to create a unique experience in their genre of choice for an audience that equally cherishes the style of game. The result is a delightful LucasArts-style point-and-click adventure game that oozes the heart and soul only a passion project secretes.
In every facet of the game – in it’s narrative, presentation and gameplay – there’s a beautiful simplicity, of intuitiveness; it’s easy to jump into and quickly get lost in. Thimbleweek Park stays very true to their sources of reference, namely designer and writer Ron Gilbert’s previous works, Maniac Mansion and The Secret of Monkey Island — two games referenced to numerously and to which Thimbleweed Park is very much a spiritual successor.