With the recent popularity of high definition remakes from old generation to new generation of gaming consoles; It would certainly make sense that soon at least will be a method or system of transferring our trophies or achievements and the save data across from old to new.
Gamers at E3 were ecstatic to hear that Grand Theft Auto 5 will be making that same venture. Coming across from Xbox 360 and PS3 to the Xbox One, PS4 and PC, even better news was revealed that old saves from the original launch could be transferred to those who upgrade. Gamers were more than pleased. That was until the revelation that individuals online characters and scores would be making the transfer, not their single player game progress or trophies.
Some people may not be fussed about the lack of transferrable content; trophy/achievement hunters and completionist were considerably outraged. Personally I wasn’t outraged and I wasn’t fussed (about GTA 5), the real issue I believe is that we are in a day and age where technology should be more than capable of transferring and aligning saves from games a generation old – particularly those games released last year. Tomb Raider, Metro series, Pay Day 2 and The Last of Us are more than perfect examples, I will be using the latter as my example for the majority of the article.