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Have you ever thought to yourself that John Wick would make for a pretty neat video game? There’s a balletic beauty to the mastery of his gun-wielding that’d make any dyed in the wool American pick-up driver red, white and blow all over his Second Amendment.
Back when I first bought my PlayStation VR there were two things that sold me on it. The first was knowing I’d scare the life out of those I cared about with the shark attack demo and the other was getting to pretend, if only for a short while, that I was that gun-toting psychopath in London Studio’s love letter to cockney gangster films, London Heist.
Now imagine London Heist ratcheted up to eleven on the blow your balls off scale and you’ve got Blood and Truth, the studio’s follow-up that combines that same gritty, underbelly tone with the glamorous espionage of someone like James Bond. Its predecessor featured one of the most gripping car chases in gaming and based on the one sliver of Blood and Truth I played, this spiritual sequel has it covered by the length of Flemington straight in terms of explosiveness.
It’s a tightrope, for sure. But I am comfortable saying London Studio has settled on the most immersive scheme available to them.
Thanks to the Move controllers, the gun-handling in Blood and Truth is so on point. Players returning from London Heist will know exactly what to expect from the experience. It sounds slightly unhinged but emptying clip after clip into these gangland figures is the most satisfying thing I’ve done on PlayStation VR. London Studio has literally made it a feature that you can gingerly rest a fresh clip on the stock of your handgun, fling it into the air and reload it in mid-air. It took me a minute of solid fiddling to nail it finally but it was bonkers when I did. If I ever pull it off mid-firefight I might very well soil myself.
A brief moment of downtime in an elevator gifted the developer with me a chance to inform me they’d included gun tricks. Ever the showman, I welcomed his offer to walk me through it.
Headshots became a frequent treat as my mastery of the controls strengthened, with a swift reload following each headshot. As I waited for the next duck to line up in the shooting gallery, I garishly spun the trigger guard around my finger. This is what it feels like to be John Wick in a video game. Graceful and precise. Of course, as it always does, shit hit the fan and I took a self-preserving dive out of a window. The demo ended as I tumbled in slow-motion as light impressively danced off of the glass shards that suspended in the air.
It’s power fantasy to the extreme as Blood and Truth ushers in the true second wave of PlayStation VR titles where they, at last, look to destroy the preconceived notion that only brief tech demos exist on the platform.