Have you ever thought to yourself that John Wick would make for a pretty neat video game? There’s a balletic beauty to the mastery of his gun-wielding that’d make any dyed in the wool American pick-up driver red, white and blow all over his Second Amendment.
Back when I first bought my PlayStation VR there were two things that sold me on it. The first was knowing I’d scare the life out of those I cared about with the shark attack demo and the other was getting to pretend, if only for a short while, that I was that gun-toting psychopath in London Studio’s love letter to cockney gangster films, London Heist.
Now imagine London Heist ratcheted up to eleven on the blow your balls off scale and you’ve got Blood and Truth, the studio’s follow-up that combines that same gritty, underbelly tone with the glamorous espionage of someone like James Bond. Its predecessor featured one of the most gripping car chases in gaming and based on the one sliver of Blood and Truth I played, this spiritual sequel has it covered by the length of Flemington straight in terms of explosiveness.While London Heist was a short-lived and static experience, Blood and Truth promises to involve the player far more, giving them a bit of agency over their character’s actions. The game doesn’t use proper locomotion to get around, though it doesn’t resort to blink transportation either. It avoids the immersion-breaking pitfall of blink movement by elegantly having the player look at the surroundings for an available cover option and then, once they select it, the camera automatically dollies into the new position. Given the limitations the medium is still battling, London Studio has concocted the best way to navigate a realistic VR world without the gut-punch of unrealistic instant-transportation which, in an action game as bold and unrelenting as this, would have been a big shame. Of course, a DualShock could easily solve the movement issue but at the cost of that brutal, real gunslinger feeling that’s all too important for this experience.