On Episode 136 of The Start Cast, Ewan, Steven, James and Brodie spoke about why a battle royale mode could work in Call Of Duty, but there’d need to be some pretty drastic changes to the fundamental gameplay.
You can listen to the podcast below (or on iTunes HERE) or read a bit of the chat below:
James: I probably would’ve said a few years ago that I couldn’t see zombies working in such a serious shooter game, but now that’s something that people specifically buy the game for.
Ewan: Would you call COD a serious shooter though?
James: When Zombies first happened, it was World At War, so the games before it had been pretty serious in terms of tone. I just can’t help but feel that this is a little bit of a cynical attempt to cash in on the Fortnite/PUBG bandwagon. In saying that, having a big budget battle royale game with the massive budget of a COD game, it’ll be interesting to see how it turns out.
Steven: It’s such a departure from COD gameplay. It’s all about these small-scale, super-fast, super-twitchy moments and most battle royale games have a massive map, with weapons that can be used across long distance, where COD is about up-close to medium encounters. I think they’ll have to make some pretty massive changes to the fundamentals of the game.
Ewan: I’m fairly curious to see how they go about it. With the map design, we’ve never seen anything fairly open. I can’t remember a COD game where you’ve had to factor in bullet drop or the things that you have to work in with bigger maps.
Steven: It seems like something that would fit better in Battlefield a lot better.
Ewan: Funny you mention that as it’s rumoured for Battlefield too
James: It’s interesting because a development cycle for a COD game is three years and considering Fortnight has only just blown up, it’ll be interesting to see how rushed this is.
Ewan: I just don’t know how it will work with COD. I think there’s games that a battle royale mode would instantly work in. Games such as GTA and Red Dead Redemption, but I just can’t picture it in COD.