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Somebody Compiled A Huge List Of Missing Features In No Man’s Sky

It’s no secret at this point, that despite No Man’s Sky being an absolutely incredible achievement for the small team at No Man’s Sky, Sean Murray definitely said and showed quite a lot along the course of development that changed quite significantly or just simply never made it into the game.

The No Man’s Sky Reddit have taken it upon themselves to compile everything that is missing from the game, that was spoken about on the marketing trail, right up to the trailers that were used to promote the game at launch. After all, we’re still not even sure that multiplayer exists in ANY form.

It is way too big to list in this post, but it’s well worth a read HERE.

I’ve listed some of the larger mechanics that are flat out not in the final version of the game:

  • The loss of planetary physics, which were said to govern many different systems, seemingly in a cascading effect from the top down: | 1 2 3 4
  • The retooling of ships to make them all functionally identical, rather than having different classes for different playstyles, essentially homogenizing ship play into a single playstyle: 1 2 3
  • The reworking of factions from something with broader significance, into the very simplistic system we have now: 1 2
  • Resource distribution following none of the rules that were spoken of, instead resource variety is more shallow than we’d been lead to believe, so distribution was seemingly homogenized regardless of planet-based factors (likely an effect of the loss of planetary physics)1 2 3 4 || This also had a knock-on effect for trading, which was trivialized by the ease in which most resources could be found: 12 3, and also crafting, which went from something Sean hoped would be community drive a la Minecraft (likely because there were far more resources originally, a la Minecraft, there’s more evidence of this than just the crafting,) to something that could only be done through recipes the game must teach you before you can actually use: 1

TLDR; This video sums it all up pretty well.

View Comments

  • Hey, just wondering if you're going to update the article. You know, since the list has been updated with things that actually ARE in the game?

    No? Just gonna write for the clicks?

    Okay.

  • I don't know why I comment on game articles any more. Most peeps are just being a-Holes these days and are not interested in a serious discussion.

    It doesn't help when the people writing the articles do little to no due diligence or research. They seem more than happy to pass off half truths and misinformation just as long as it delivers them page views. Even better if the topic stirs controversy and invites trolls to agitate people into commenting in manners that do not offer any value to any conversation about games. @disqus_6Putk03FJ1:disqus yes I am looking squarely at you and others of your ilk. You likely skim the headline and first paragraph before making a B-line to the comments section so you can cut and paste yet another thoughtless and vapid comment.

    Smaller developers revealing their game features very early are subject to change. Sean never entered any sort of agreement promising a very specific type of game. Likely he spoke freely about features that were not complete and ultimately had to be cut from the game. You don't have forever to develop a game at some point you have to stop adding features and release a working product to generate revenues and cover the costs of development.

    What I don't understand is how many of you have enough passion to comment on articles like these but lack enough passion to inform yourself on how this industry works. Features get cut all the time from software. its not because the developers are liars, often it is because their ambitions exceed the technical prowess or the time required to execute.

    At the end of the day do you want developers ambitions to exceed what is possible or do you want them to only work within the realm of what is believed to be possible? The fact is gaming has gotten this far because some developers had the balls to say they could execute. Where would gaming be today had RockStar games not perfected the open world? I highly doubted they pulled it off by attempting to shoot for the status quo. They likely had their own internal failures that we never found out about.

    The only thing Hello Games is guilty of is being forthcoming with what their ambitions. Hello Games shot for the moon and landed among the stars.

    • Completely respect your opinion and agree that a lot of comments about Sean Murray have been way out of line. I do think that you need to understand that the development and marketing cycle of No Man's Sky has been unlike any game we've seen in recent years. Players got VERY few opportunities to see the game in action before release, and reviews did not come out until well after release. This means that the marketing campaign and preview cycles were more important than ever for a game that was already quite ambiguous.

      Sean Murray made some pretty bold claims about No Man's Sky that simply aren't there, and it's not clear that they ever were. Things like the fact that you'd NEVER have to mine for a resource if you didn't want. This has a HUGE impact on the game and how people like to play.

      Obviously, the team at Hello Games should be incredibly proud for what they have achieved. It's a very dangerous president to say that developers can make claims and have them not appear in the final version. If this is the case, then review copies need to be provided well in advance to inform people BEFORE they make their purchasing decision. Otherwise don't blame gamers for being upset when all they have to go off is a bunch of marketing material and scripted demos.

    • @kevin1d:disqus

      You really expect this sleezeball operation known as PressStart.com.au would have the ethics to cite their sources?

      • Not really sure where the 'sleezeball operation' bit comes from. Everything in this article is sourced. We've written a TON of nice things about No Man's Sky, but it's our job to report both sides of the story. We open the article with the fact that Hello Games have accomplished something that they should be very proud of.

    • @disqus_6Putk03FJ1:disqus

      Anyone can tell the largely delivered on the promise of the game and its not like Hello Games isn't actively supporting the title. Many of these things they are speaking about are very insignificant to the actual gameplay, but some things affect the systems at play.

      The fact is you are just salty on anything PlayStation. Your bias disqualifies your comments.

      • its ok is a ps4 AAA indie exclusive even tho its on the pc.but it's ok it gets a bias media pass from the media and sony fan base its OK.

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Shannon Grixti