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During the Rocket League Paris Major, which I expect is like the Roland Garros for the long-enduring battle cars title, Epic debuted a first look at the next iteration of the proprietary game-building Unreal Engine through the lens of a long-overdue Rocket League revamp.
The minute-long trailer, which was declared the “next era of Rocket League,” showed off Unreal Engine 6 running in real time and, unsurprisingly, looks as though it’s pushing the envelope.
It might lack the sauce of the fifth iteration’s reveal, with its exhaustive nine-minute PlayStation 5 demo, but this will keep expectations in check, at least.
Although details on the refurbished engine were sparse and no timeline was offered for when to expect it, it’s no doubt welcome news for Rocket League fans who have long been wishing for a revamp.
The game currently runs on the quite outdated Unreal Engine 3, which was first utilised at the end of 2006.
Several upcoming titles are still expected to use Unreal Engine 5, including Halo: Campaign Evolved and whatever else comes next for Halo, so it’s likely we’ll see a rollout for the engine’s next iteration in 2028 to coincide with the likely launch of next-gen hardware.