Late last week I was fortunate enough to get a one level hands on experience with PlayStation Vita’s newest, upcoming first person shooter, Killzone Mercenary.
The question on my mind ever since news first broke of Killzone Mercenary is can this entry trump the Vita’s two previous attempts of a FPS? Given that what I was sampling is a preview and can’t be considered a final judgment but I can confidentially say that based on the preview of Killzone Mercenary is certainly going the be the Vita’s strongest FPS to date and perhaps this years most anticipated release for the portable gaming console.
Being developed by Guerrilla Cambridge and using a modified engine of Killzone 3. I can comfortably say that this game is graphically amazing it contains the highly detailed environments fans have come to expect, enemies of a vast variety, weapons contain an intimate amount of detail and the varied extensions of levels set off in the distance do not blur or become fuzzy. The hostile terrain of the planet Helghan is captured brilliantly and the series standard of monstrously destructive weaponry is once again present.