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Before this year’s Gamescom it had been a while since we last heard or saw anything when it came to DICE’s upcoming Mirror’s Edge sequel: Catalyst. Last week we did not only get a look into the world of Mirror’s Edge Catalyst by the team at DICE, but also a first taste of gameplay on the show floor. The world may have changed, but the core we’ve come to know and love is as present as ever, along with a series of changes and additions.
This creative reboot of the franchise exchanges the linear-design of the original for an open world structure that can be seamlessly explored by the player as he or she seems fit, without any loading screens to interrupt your exploration of this digital playground. As you move through the missions of the game more and more of the city of Glass will open up for you to explore, with many challenges within its walls to not only create diversity in gameplay, but challenge players and possibly even sharpen their skills. The world is setup in a way which’ll give players the option to find their own way through the world, which even extends to the story missions in which there will be recommended paths through runner vision, but also many other ways which may even be faster if you manage to find one.
Along with the refined mechanics Catalyst also has some new tricks up its sleeve when it comes to traversal. Faith’s glove may seem like a simple free-running accessory, but it’s a tool that might save your behind throughout the game with its uses. One of the examples is where the glove functions as a magnetic rope for the player to swing across gaps, if there is something to latch on available at least. It has multiple uses, but we were left with this taster for the time being. There is also an upgrade system present, which’ll give players the chance to improve their parkour skills through the use of the glove. It doesn’t give Faith abnormal abilities however, it simply enhances what she’s been capable of by herself in the first place.
We started off with a small time trial, which set us to beat the AI’s score at a three-star system. For this mission we were given markers that set us up along a set path, but not every mission confines us in this way. In another challenge we were given the freedom of finding our own path towards the waypoint, which set us up on a timer that we would have to beat. I constantly found myself retrying this, as I kept looking and finding new ways/paths to get to the finishing line, which isn’t just a test of speed, but of concentration as well.
Mirror’s Edge Catalyst is currently scheduled for a February 2016 release.