[gameinfo title=”Game Info” game_name=”Capsized” developers=”AlienTrap” publishers=Namco Bandai”” platforms=”360/PC” genres=”” release_date=”Out Now” version_played=”360″]
Capsized tells about as dense a story as any small indie XBLA/PC game could. You play a space traveler who has crash landed (capsized, if you will) onto a hostile planet, and levels range from a multitude of objectives such as rescuing companions or salvaging parts from wreckage. The story isn’t Capsized’s strong points, but it is serviceable, and the comic book panels that move the plot forward are enjoyable to look at and subtle enough to spell the plot out without shoving it in your face.
Capsized, to put it bluntly, is gorgeous. The hand drawn 2D artwork made by the relatively tiny devteam is beyond spectacular, and Capsized never, ever disappoints with it’s creativity in it’s graphics. Each level is beautifully drawn and while too much time is spent underground (in the relative darkness) it doesn’t detract from Capsized’s stunning views. The devs must be congratulated for putting so much effort into the artwork, painstakingly drawing each level by hand. Enemies are unique looking and characters in general are well animated.