In a world where the resurgent species of Goblins have begun gaining armaments and weaponry beyond their capabilities. They are now taking aggressive steps to reclaim the world that humans once took from them. One clever doctor has an invaluable asset in discovering why the sudden surge in the Goblins activities. That asset is Knack, a creature with mysterious powers who embodies a living consciousness of the relics from a long lost civilisation. These relics are the power source behind today’s technologies but Knack can absorb them into himself to become a much larger being. It’s not long before the humans discover that something far deeper is happening with the goblins.
Knack certainly isn’t the launch game that is pushing the PS4 to its limits. In fact, given the slight fantasy setting that drives the game’s story in terms of the Goblins and ancient relics, Sony Japan have opted for what I would say closely resembles a Disney Pixar take on their games graphical presentation. Don’t let that fool you though, no detail has been spared for Knack, this is a world where every location and item inside that location has been individualized and given the breath of life. Whether it be the tiles on the floor of a castle, the limestone in underground caves, sand particles from a mine or the relics themselves that come together to shape the lead character, Knack, nothing was left without the utmost polish. The accumulation of all the design choices is what makes this game so great. From the cute three foot tall variation of Knack, to the varying colours and quirkiness of the opposing goblins add to the overall wonder of the game. Knack as a character and the game itself has an abundance of heart, soul and charm and this is evident as the environments, objects and characters themselves overflow with uniqueness.
Knack will become a colossal collection of relics gaining heights similar to that of buildings. Right down to his original 3 foot tall stature, which is quite cute and charming but one issue I found, is that no matter what size Knack is his voice remains the same. It is a standard, deep masculine voice, slightly gruff but oozes confidence. Some difference in voices between sizes just would have felt more natural. The remainder of the voice cast is certainly not a strong suit of the game, lacking emotion but it successfully gets the job done at the end of the day.