Fighter Within is the next-gen successor to Fighters Uncaged on the Xbox 360. The game was underwhelming on a critical scale and was labelled to be great in theory, but extremely poor in execution. Fighter Within launched with the Xbox One and was really the only game to rely on the Kinect 2.0. It is the sequel that nobody asked for and has a huge point to prove on both a technical scale for the Kinect, and to prove that the series isn’t shovelware.
I’d love to be able to say that Fighter Withins amazing graphics are its saving grace but this simply isn’t the case. It does look a lot better than Fighters Uncaged but that isn’t saying a whole lot. The game definitely doesn’t look horrible but considering this was Ubisoft’s only NEW next-gen launch game, I would’ve thought that they’d put a lot more tender, love and care into the game.
Sound effects are cheesy and exactly what you’d expect. The art style of the game is incredibly uninspired and this is the biggest let down. The game could’ve easily tried to pull off an over the top graphical style but instead, they opted for a more realistic approach which simply doesn’t match the ridiculous mechanics of the game.